ProStream
ProStream
Advanced Unity Developer Tool for Scene Conversion and Streaming
Created a comprehensive developer tool that automates the conversion of traditional GameObject scenes to DOTS entity subscenes with an intuitive editor interface.
Technical Highlights
Scene Automation & Processing
- Created an intelligent scene analysis system that identifies optimal streaming boundaries based on object density and relationships
- Built automatic layer generation that organizes GameObjects into logical streaming groups based on customizable rule sets
- Implemented a GameObject-to-Entity conversion pipeline with automatic hierarchy preservation and reference maintenance
- Developed a subscene creation system that handles all the complexity of breaking apart monolithic scenes into efficient streaming units
Performance Optimization Tools
- Designed automated frustum culling integration using Unity’s job system with Burst compilation for scenes processed by the tool
- Created a configurable terrain LOD generation system that developers can customize based on their performance requirements
- Implemented performance metrics tracking with Unity’s ProfilerRecorder API to help developers optimize their converted scenes
- Built bounds checking and occlusion systems that are automatically configured during the conversion process
Developer Experience
- Crafted an intuitive Unity editor integration with wizard-style guidance for the conversion workflow
- Built visual feedback systems showing streaming boundaries and performance impact analysis
- Implemented serialized configuration settings allowing developers to save and reuse conversion parameters across projects
- Created automated validation systems to ensure converted scenes will perform well in production