Projects Portfolio

Detailed Project Information

Cyber Language Server

May 8, 2023

Cyber Language Server

LSP Implementation for the Cyber Language

Developed a full Language Server Protocol implementation in Rust for the Cyber language with advanced language features including completions, diagnostics, and hover information.

Technical Highlights

  • Used tower-lsp for async LSP communication with high performance
  • Leveraged tree-sitter for incremental parsing and efficient syntax analysis
  • Implemented concurrent document processing with Tokio and DashMap
  • Designed thorough error handling with anyhow and custom error types
  • Built with tracing for comprehensive logging and diagnostics

Features

  • Created advanced language features including completions
  • Implemented diagnostics and hover information
  • Built document parsing and syntax validation
  • Designed with an extensible architecture for future language features

GitHub Repository

View Project Details

Projects Portfolio

May 8, 2023

Projects Portfolio

Technical Profile

As a versatile software engineer I’ve built a diverse portfolio of personal projects focusing on developer tools, language implementation, and high-performance systems. My work demonstrates particular strength in creating efficient, user-friendly tools that solve real-world development challenges.

Technical Skills Demonstrated

Languages & Frameworks

  • Rust: Systems programming with advanced patterns:
    • Async programming with tokio and futures
    • Thread management with mpsc channels and oneshot
    • Error handling with anyhow and Result propagation
    • Command-line interfaces with clap
    • Clean architecture with module separation
    • Language Server Protocol implementation
    • Parser development with tree-sitter integration
  • Python: Developer tooling and language processing:
    • Integration with system APIs and libraries
    • Performance optimization for data processing
    • Concurrent processing with asyncio and threading
    • API design and implementation
    • Full-text search and indexing implementation
  • JavaScript/C++: Language tooling and parser development:
    • C++ scanner implementation for complex lexical analysis
    • External scanner API integration for advanced parsing features
    • Tree-sitter grammar development in JavaScript
    • DSL implementation for language parsing
  • C#/Unity: Performance-oriented developer tooling:
    • Advanced scene automation with intelligent analysis and processing
    • DOTS/ECS architecture with automated GameObject-to-Entity conversion pipelines
    • Performance optimization with Job system and Burst compilation
    • Meticulous IL instruction/code path analysis for optimal SIMD utilization
    • Unity editor tool development with intuitive UI/UX design
    • Diagnostic engine frameworks with automated issue detection and resolution
    • Scene streaming optimization with subscene management

Performance Engineering

  • Parallel processing and multi-threading optimization
  • Memory management and allocation strategies
  • Data structure optimization for minimal overhead
  • Cache-aware algorithms and data layout
  • CPU/GPU bottleneck identification and resolution
  • Profiling and performance metrics analysis

Developer Tools Engineering

  • Command-line interface design with user experience focus
  • Language server implementation and parsing techniques
  • Incremental parser development for code analysis
  • Cross-platform tool development and distribution
  • Configuration management for flexible deployment
  • Automated testing and verification systems

Software Architecture

  • Modular design with clear separation of concerns
  • Performance-oriented system design
  • Data-oriented design principles
  • Scalable architecture patterns for large codebases
  • Component-based design with well-defined interfaces
  • Asynchronous processing patterns
  • Plugin-based systems for extensibility
  • Cross-platform compatibility considerations

AI/ML Integration

  • Vector embeddings for semantic search and retrieval
  • Computer vision and object detection models
  • Speech recognition and processing

Vectorizer (Rust)

Text Embedding Generator and Vector Database Integration

View Project Details

ProStream

May 8, 2023

ProStream

Advanced Unity Developer Tool for Scene Conversion and Streaming

Created a comprehensive developer tool that automates the conversion of traditional GameObject scenes to DOTS entity subscenes with an intuitive editor interface.

Technical Highlights

Scene Automation & Processing

  • Created an intelligent scene analysis system that identifies optimal streaming boundaries based on object density and relationships
  • Built automatic layer generation that organizes GameObjects into logical streaming groups based on customizable rule sets
  • Implemented a GameObject-to-Entity conversion pipeline with automatic hierarchy preservation and reference maintenance
  • Developed a subscene creation system that handles all the complexity of breaking apart monolithic scenes into efficient streaming units

Performance Optimization Tools

  • Designed automated frustum culling integration using Unity’s job system with Burst compilation for scenes processed by the tool
  • Created a configurable terrain LOD generation system that developers can customize based on their performance requirements
  • Implemented performance metrics tracking with Unity’s ProfilerRecorder API to help developers optimize their converted scenes
  • Built bounds checking and occlusion systems that are automatically configured during the conversion process

Developer Experience

  • Crafted an intuitive Unity editor integration with wizard-style guidance for the conversion workflow
  • Built visual feedback systems showing streaming boundaries and performance impact analysis
  • Implemented serialized configuration settings allowing developers to save and reuse conversion parameters across projects
  • Created automated validation systems to ensure converted scenes will perform well in production

GitHub Repository

View Project Details

Tree-Sitter-Cyber

May 8, 2023

Tree-Sitter-Cyber

Custom Parser for the Cyber Language

Developed a complete Tree-sitter grammar for the Cyber scripting language including a custom C++ scanner for handling complex language features.

Technical Highlights

  • Created precise grammar definitions in JavaScript using Tree-sitter’s DSL
  • Implemented custom precedence rules for complex expression parsing
  • Generated optimized Rust parser code from Tree-sitter grammar
  • Developed custom highlighting queries for semantic tokens
  • Built cross-platform compatibility with WASM compilation support

Custom C++ Scanner Implementation

  • Created a sophisticated lexer using Tree-sitter’s external scanner API
  • Implemented proper indentation-based scoping with indent/dedent token generation
  • Developed robust string literal handling for single, double, and triple quotes
  • Built support for multiline strings with appropriate delimiter tracking
  • Implemented a delimiter stack system for proper nesting and context tracking
  • Added debug facilities for development and troubleshooting
  • Utilized modern C++ features for memory safety and performance

GitHub Repository

View Project Details

Vectorizer

May 8, 2023

Vectorizer

Text Embedding Generator and Vector Database Integration

Built a high-performance text embedding tool in Rust that processes project files for AI retrieval. This tool integrates with Qdrant vector database for storage and retrieval of embeddings.

Technical Highlights

  • Implemented async processing with Tokio and thread management for optimal performance
  • Designed a robust CLI with clap that follows modern design patterns similar to Ruff and uv
  • Used mpsc channels and oneshot patterns for efficient inter-thread communication
  • Implemented sophisticated error handling with anyhow and custom error propagation
  • Created command-line progress indicators with automatic refresh for better UX

Features

  • Created a configuration system supporting both global and per-project settings
  • Developed Neovim integration for automatic embedding of saved files
  • Used the All-MiniLm-L(6/12)-V2 models for generating high-quality text embeddings

GitHub Repository

View Project Details